Season 6, Episode 6
Getting back to Alexandria proves hard.
The Walking Dead is currently not in season.
Daryl, Sasha and Abraham arrive at the 20-mile marker set for leading the herd away from Alexandria. A group of gun-wielding assailants ambushes them in cars. As they flee, Daryl crashes on his bike and is separated from Sasha and Abraham.
Sasha and Abraham soon crash their car and emerge from the wreckage with guns blazing. They defeat their attackers, but flee when they hear reinforcements arriving.
Daryl eludes his attackers and quietly walks his motorcycle through a burnt-out forest littered with charred walker bodies. He tries to radio Sasha and Abraham but gets no response. As he inspects a wound on his arm, he hears a noise nearby. He hides his bike under a pile of branches and finds two sisters, Tina and Honey, with their hands up. Just then, a man knocks him out from behind.
As Daryl drifts in and out of consciousness, he sees his captors rummage through his supplies. The man pegs Daryl as a soldier from an outpost – one of the men who originally attacked Daryl, Sasha and Abraham.
The man, D, wakes Daryl at gunpoint the next morning. Daryl insists he isn’t who they think he is, but D doesn’t believe him.
Daryl’s captors march him through the woods. D declares that they are not returning to the community they came from. “You feel you gotta kneel? Fair enough. We don’t,” D tells Daryl.
As they keep moving, D lays out a plan to find “Patty” and then leave immediately. He describes how he and Honey burned the entire forest with the walkers in it. He then explains that they joined up with a community, thinking naively that they would rebuild society together. Daryl argues that they should let him go, but D refuses to listen.
They arrive at a gated parking lot full of walkers and start to panic. “Patty,” the man says. “She’s gone.” Tina faints. Daryl grabs their duffel and runs.
Safe in the woods, Daryl again tries to radio Sasha and Abraham without luck. He grabs his crossbow from the duffel to shoot a nearby walker. Afterwards, he looks down at the fallen contents of the duffel and sees a cooler filled with insulin: Tina’s a diabetic.
Meanwhile, Sasha and Abraham deduce that their attackers had intended to ambush someone else. Sasha insists that Daryl will try to regroup with them and that the best way to find a tracker like Daryl is to let him find you.
In a nearby town, Sasha writes “Dixon” on the door of an office building. Abraham eagerly takes out his knife to slay a walker down the block but Sasha warns him against leaving evidence for the attackers to trace their whereabouts.
Inside the building, Sasha situates herself in an office as a walker pounds on the glass wall of an adjacent conference room. She asks Abraham if he wants to stand watch, or sleep. Abraham opts to stand watch.
Abraham later tells Sasha that he’s eager to kill the walker in the conference room. Sasha calls him out for being reckless. “You have choices,” Sasha says. “And without walkers, and bullets, and shit hittin’ the fan, you’re accountable for them.” Abraham shrugs her off and insists on standing watch throughout the night.
Back in the woods, Daryl returns Tina’s insulin and forces D to hand over their gun as well as a wooden figurine that D carved. They’re interrupted by the arrival of men in a truck. Wade, the leader, orders D to return what he took – Tina and Honey. Daryl helps them flee and gives their gun back. He lures one of Wade’s men into the path of a walker, which bites the man. Wade hacks off the man’s arm and calls off the search. “He only wanted to take this so far,” Wade tells his men. “He only wants ass that’s willing.”
The next morning, Abraham finds an abandoned military vehicle containing RPGs and a box of cigars. He spots a walker impaled on a bridge fence and eyes the RPG launcher strapped to its back. He climbs onto the fence to get the launcher, dangling precariously over the edge and grappling face-to-face with the walker. The walker snaps at him and Abraham finally backs off. He yells in frustration and returns to the Humvee to smoke a cigar.
As Abraham sits, he watches the impaled walker’s rotted shoulder slide completely through the fence post. The walker falls to the ground, leaving behind the launcher, dangling by its strap.
Abraham brings the RPG back to the office and admits to Sasha that she was right about his recklessness. He commends her for calling him on his bullshit and declares he would like to get to know her better.
“What makes you think I want that?” Sasha asks.
“A man can tell,” Abraham replies. Sasha smiles, but tells him he has some stuff to take care of.
Daryl’s group comes across a burnt and melted greenhouse. Tina recognizes the two dead people encased in melted glass inside and lays flowers at their side. The corpses awaken and attack Tina, breaking through the glass and killing her. Daryl kills the walkers.
Daryl and D dig a grave for Tina. Daryl asks D how many walkers he's killed, how many people, and why. Satsified with D’s answers, Daryl invites them to come live in Alexandria.
Daryl brings D and Honey to his motorcycle. D turns his gun on Daryl and forces him to hand over the crossbow. D and Honey get on the bike and ride off.
Daryl finds a fuel truck in the woods branded “A.A. Pattrick Fuel Co.” Its license plate reads “Patty.” He kills the walker in the cab and drives to pick up Abraham and Sasha.
Daryl, Sasha and Abraham drive down the road in the fuel truck. Daryl tries to radio Rick. “Help,” a voice on the radio replies.